Threejs
@modelcontextprotocol/server-threejs
Three.js 3D visualization MCP App Server
0 downloads
v1.2.0
Capabilities
tools
Installation
Quick Install
Install using the MCPSearch CLI (recommended)
mcp install @modelcontextprotocol/server-threejsDon't have the CLI? Install it first
Run with npx
Run directly without installing
npx -y @modelcontextprotocol/server-threejsManual Configuration
Add to your MCP client configuration file
CClaude Code / Claude Desktop
Add to ~/.claude/claude_desktop_config.json
{
"mcpServers": {
"threejs": {
"command": "npx",
"args": [
"-y",
"@modelcontextprotocol/server-threejs"
]
}
}
}CuCursor
Add to ~/.cursor/mcp.json
{
"mcp": {
"servers": {
"threejs": {
"command": "npx",
"args": [
"-y",
"@modelcontextprotocol/server-threejs"
]
}
}
}
}VSVS Code / Continue.dev
Add to .vscode/mcp.json or Continue settings
{
"mcpServers": {
"threejs": {
"command": "npx",
"args": [
"-y",
"@modelcontextprotocol/server-threejs"
]
}
}
}About
# Example: Three.js App

Interactive 3D scene renderer using Three.js. Demonstrates streaming code preview and full MCP App integration.
## MCP Client Configuration
Add to your MCP client configuration (stdio transport):
```json
{
"mcpServers": {
"threejs": {
"command": "npx",
"args": [
"-y",
"--silent",
"--registry=https://registry.npmjs.org/",
"@modelcontextprotocol/server-threejs",
"--stdio"
]
}
}
}
```
### Local Development
To test local modifications, use this configuration (replace `~/code/ext-apps` with your clone path):
```json
{
"mcpServers": {
"threejs": {
"command": "bash",
"args": [
"-c",
"cd ~/code/ext-apps/examples/threejs-server && npm run build >&2 && node dist/index.js --stdio"
]
}
}
}
```
## Features
- **Interactive 3D Rendering**: Execute JavaScript code to create and animate Three.js scenes
- **Streaming Preview**: See the scene build in real-time as code is being written
- **Built-in Helpers**: Pre-configured `OrbitControls`, post-processing effects (bloom), and render passes
- **Documentation Tool**: `learn_threejs` provides API docs and code examples on demand
## Running
1. Install dependencies:
```bash
npm install
```
2. Build and start the server:
```bash
npm run start:http # for Streamable HTTP transport
# OR
npm run start:stdio # for stdio transport
```
3. View using the [`basic-host`](https://github.com/modelcontextprotocol/ext-apps/tree/main/examples/basic-host) example or another MCP Apps-compatible host.
### Tool Input
To test the example, copy the contents of [`test-input.json`](test-input.json) into the tool input field in `basic-host`.
The test input creates a simple scene with a rotating cube:
```javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, width / height, 0.1, 100);
camera.position.set(2, 2, 2);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.shadowMap.enabled = true;
const cube = new THREE.Mesh(
new THREE.BoxGeometry(),
new THREE.MeshStandardMaterial({ color: 0x00ff88 }),
);
cube.castShadow = true;
cube.position.y = 0.5;
scene.add(cube);
const floor = new THREE.Mesh(
new THREE.PlaneGeometry(5, 5),
new THREE.MeshStandardMaterial({ color: 0x222233 }),
);
floor.rotation.x = -Math.PI / 2;
floor.receiveShadow = true;
scene.add(floor);
const light = new THREE.DirectionalLight(0xffffff, 2);
light.position.set(3, 5, 3);
light.castShadow = true;
scene.add(light);
scene.add(new THREE.AmbientLight(0x404040));
function animate() {
requestAnimationFrame(animate);
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
```
#### Available Three.js Globals
When writing custom code, these globals are available:
```javascript
THREE; // Three.js library
canvas; // Pre-created canvas element
width; // Canvas width
height; // Canvas height
OrbitControls; // Camera controls
EffectComposer; // Post-processing composer
RenderPass; // Render pass
UnrealBloomPass; // Bloom effect
```
## Architecture
### Server (`server.ts`)
Exposes two tools:
- `show_threejs_scene` - Renders a 3D scene from JavaScript code
- `learn_threejs` - Returns documentation and code examples for Three.js APIs
Supports Streamable HTTP and stdio transports.
### App (`src/threejs-app.tsx`)
React component that:
- Receives tool inputs via the MCP App SDK
- Displays streaming preview from `toolInputsPartial.code` as code arrives
- Executes final code from `toolInputs.code` when complete
- Renders to a pre-created canvas with configurable height
## Performance
### Visibility-Based Pause
Animation automatically pauses when the view scrolls out of view:
- Uses `IntersectionObserver` to track visibility (browser-native, no polling)
- Wraps `requestAnimationFrame` to skip frames when not visible
- Animation loop stops completely → zero CPU usage while hidden
- Queued callbacks resume instantly when scrolled back into view
This is transparent to user code - just use `requestAnimationFrame` normally.
### Transparent Background
Supports alpha transparency for seamless host UI integration:
```javascript
const renderer = new THREE.WebGLRenderer({
canvas,
antialias: true,
alpha: true,
});
renderer.setClearColor(0x000000, 0); // Fully transparent
```
This is the default - 3D objects composite directly over the host background.
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Quick Install
Install using the MCPSearch CLI (recommended)
mcp install @modelcontextprotocol/server-threejsDon't have the CLI? Install it first
Run with npx
Run directly without installing
npx -y @modelcontextprotocol/server-threejsManual Configuration
Add to your MCP client configuration file
CClaude Code / Claude Desktop
Add to ~/.claude/claude_desktop_config.json
{
"mcpServers": {
"threejs": {
"command": "npx",
"args": [
"-y",
"@modelcontextprotocol/server-threejs"
]
}
}
}CuCursor
Add to ~/.cursor/mcp.json
{
"mcp": {
"servers": {
"threejs": {
"command": "npx",
"args": [
"-y",
"@modelcontextprotocol/server-threejs"
]
}
}
}
}VSVS Code / Continue.dev
Add to .vscode/mcp.json or Continue settings
{
"mcpServers": {
"threejs": {
"command": "npx",
"args": [
"-y",
"@modelcontextprotocol/server-threejs"
]
}
}
}Compatible With
Claude CodeCursorWindsurfContinue.dev
Details
- Version
- 1.2.0
- License
- MIT
- Category
- other
- MCP Version
- 1.0
- Published
- 1/15/2026
- Updated
- 3/6/2026